<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pixel-Art on Notes from the Rabbit Hole</title><link>https://magnus919.com/tags/pixel-art/</link><description>Recent content in Pixel-Art on Notes from the Rabbit Hole</description><generator>Hugo</generator><language>en</language><copyright>© [Magnus Hedemark](https://github.com/magnus919)</copyright><lastBuildDate>Thu, 11 Jun 2026 12:00:00 +0000</lastBuildDate><atom:link href="https://magnus919.com/tags/pixel-art/index.xml" rel="self" type="application/rss+xml"/><item><title>Nous vs. Crabs: A Ms. Pac-Man Homage</title><link>https://magnus919.com/2026/06/nous-vs.-crabs-a-ms.-pac-man-homage/</link><pubDate>Thu, 11 Jun 2026 12:00:00 +0000</pubDate><guid>https://magnus919.com/2026/06/nous-vs.-crabs-a-ms.-pac-man-homage/</guid><description>&lt;p>I had a simple idea: take the classic Ms. Pac-Man formula, swap in &lt;strong>Nous Girl&lt;/strong> as the protagonist, make the enemies &lt;strong>crabs&lt;/strong> (because crabs are funny and also slightly terrifying when they chase you), and see if my AI coding agent could build the whole thing in one shot.&lt;/p>
&lt;p>&lt;strong>Spoiler:&lt;/strong> it did. In one session. A single 1456-line HTML file, complete with pixel art, four distinct crab AI strategies, power pellets, scoring, and level progression. No dependencies. No frameworks. Just vanilla JavaScript, a canvas, and arcade logic.&lt;/p></description></item></channel></rss>