I never bought into the Mark Zuckerberg hype. Sure, Facebook was huge, but let’s be honest—the guy struck me as socially clueless from day one. He got really lucky with an idea and timing that built his early social media fortune, but that doesn’t make him a visionary. It makes him someone who caught lightning in a bottle once.

Here’s the thing that’s always bothered me: how did someone so fundamentally unsuited for leadership end up defining what social media standards should be for the entire world?

Looking at Zuckerberg’s track record after Facebook, I doubt any serious VC would have invested substantially in his other strategies if he’d pitched them from scratch. His entrepreneurial career since Facebook has been a string of expensive failures, with his only real successes coming from spending his company’s fortune to acquire other people’s successful ventures—Instagram, WhatsApp, Oculus.

And now we’re seeing the pattern play out in spectacular fashion. First came the Metaverse pivot that has cost Meta over $60 billion since 20201. Now we’re watching an AI talent exodus so severe that 78% of Meta’s original Llama development team has fled to competitors2.

How do you build a hundred million dollar tech company? Easy. You let Mark Zuckerberg invest billions of dollars in it.

His good luck with Facebook may have been a one-shot deal—and increasingly, it looks like it might have been a devil’s bargain for everyone involved.

The $60 Billion Metaverse Money Pit

Remember October 28, 2021? That’s when Zuckerberg changed Facebook’s name to Meta3, promising us that the future was virtual reality and immersive digital worlds. He literally rebranded the entire company4 around this vision, declaring “from now on, we’re going to be metaverse first, not Facebook first.”

The timing was suspicious. Meta was drowning in negative press from the Facebook Papers—internal documents showing the company knew its platforms caused real harm but prioritized profits anyway. Critics immediately called the rebrand a distraction tactic5, comparing it to when BP rebranded itself as “Beyond Petroleum” to escape environmental criticism.

But Zuckerberg wasn’t just changing logos. He was betting everything on a future that, frankly, most people didn’t want.

The numbers tell the story. Meta’s Reality Labs division—the arm responsible for VR, AR, and metaverse development—has been hemorrhaging money at a staggering pace:

  • 2019: $4.5 billion loss6
  • 2020: $6.6 billion loss7
  • 2021: $10.2 billion loss6
  • 2022: $13.7 billion loss8
  • 2024: $17.7 billion loss1

That’s over $60 billion burned on a vision that has yet to materialize into anything resembling mainstream adoption. For context, that’s more money than the combined market caps of Snap and Pinterest.

But here’s what makes this even worse: these massive losses aren’t producing users. Horizon Worlds, Meta’s flagship metaverse platform, had fewer than 200,000 monthly active users by October 20229—well below their target of 500,000 users. Independent research in 2023 found the platform had approximately 900 daily active users9, with most being children who had circumvented age restrictions.

To put that in perspective: Meta spent $60+ billion to attract fewer users than a moderately successful YouTube channel.

The User Adoption Disaster

But the real story isn’t just about money—it’s about the complete failure to attract users to these expensive virtual worlds. The numbers are frankly embarrassing for a company that built a platform used by billions.

Most users abandon Horizon Worlds after just one month10, according to Wall Street Journal reporting. Of the users who do stick around, less than 9% of user-created worlds have ever been visited by more than 50 people10. Most worlds are never visited at all.

The experience itself explains why people leave so quickly. Users consistently report that VR sessions cause nausea and discomfort, with some needing anti-seasickness medication to participate for extended periods9. The virtual environments are described as “janky” with blocky avatars, poor graphics, and activities that mostly involve simple ball-bouncing games that become tedious within days.

Even the broader metaverse ecosystem shows similar patterns. Decentraland, valued at $1.3 billion, was reported to have only 38 daily active users at its peak11. Meta’s attempts to monetize creator activities in Horizon Worlds generated a mere $470 in global revenue12—that’s not a typo, $470 total.

These aren’t the metrics of a revolutionary new computing platform. They’re the metrics of a failed product that people actively avoid.

Why the Metaverse Actually Failed

Beyond the embarrassing user numbers, the fundamental user experience explains why people flee these virtual worlds so quickly. The technology simply isn’t ready for mainstream adoption, despite Meta’s massive investment.

Virtual reality headsets remain expensive and cumbersome11, with Meta’s Quest 3 starting at $499 and the Quest Pro costing $999, not including the powerful computers often required for optimal performance. That’s a significant barrier for average consumers, especially when the available experiences feel more like early video game prototypes than revolutionary new platforms.

The virtual environments themselves consistently disappoint users. Critics widely describe Horizon Worlds11 as having blocky, legless avatars and poor graphics quality that create an impression of unfinished products. Users describe virtual environments as “janky” with stiff movement mechanics and limited, repetitive activities—most involve simple ball-bouncing games that become tedious within days.

Privacy concerns add another barrier to adoption. Virtual reality environments can collect vast amounts of personal data11, including biometric information like eye movements, emotional responses, and detailed behavioral patterns. Given Meta’s history with data handling controversies, users are understandably wary about engaging meaningfully with these platforms.

The result is a vicious cycle: poor user experiences lead to low adoption, which reduces the incentive for developers to create better content, which maintains the poor user experience. Meta has spent billions trying to break this cycle, but the fundamental technology and user interest simply aren’t there yet.

Inside Meta’s Broken Culture

The money pit gets even worse when you look under the hood. The massive losses aren’t just the price of innovation—they’re the result of a fundamentally dysfunctional leadership culture that explains both the Metaverse disaster and the current AI exodus.

According to former Reality Labs executives interviewed by Yahoo Finance13, Reality Labs suffers from a “chaotic” culture plagued by constant reorganizations. Multiple former employees described14 management reshuffles happening every three to six months, with Meta promoting “local heroes” from Facebook and Instagram who had zero understanding of VR or AR technology.

“They move people into AR that don’t really understand it. It’s hardware and experience, not a news feed in your hand,” one former employee told reporters.

But the problems run much deeper than just Reality Labs. Sarah Wynn-Williams, a former Facebook director of global public policy15, published a damning memoir called “Careless People” that exposes the rot at Meta’s leadership core. Her insider account describes company leaders—including Zuckerberg and Sheryl Sandberg—as “careless,” prioritizing ambition, self-interest, and growth over responsibility, ethics, and societal impact16.

According to Wynn-Williams, Meta developed a culture where power became increasingly unchecked and accountability eroded17. She describes how Zuckerberg grew more isolated, craving admiration and shifting focus from technology to political influence. Employees were pressured to flatter him, and dissent was discouraged. Only engineering talent was truly valued, while ethics and policy concerns were often sidelined or seen as obstacles.

Most damaging, Wynn-Williams describes a culture of fear, loyalty, and retaliation16, where employees who raised ethical concerns faced marginalization or were pushed out. The book details how Meta’s leadership made decisions without adequately considering real-world consequences18, repeatedly ignoring internal warnings about the dangers of their algorithms.

This toxic dynamic—punishing dissent, rewarding flattery, constantly reorganizing teams—explains both the Metaverse’s failure and what’s happening now with AI. When your culture systematically drives away expertise in favor of loyalty, you get billion-dollar disasters and talent hemorrhaging.

History Repeats: The AI Talent Exodus

If the Metaverse disaster was embarrassing, Meta’s current AI crisis threatens the company’s future. And it’s happening for exactly the same reasons—the toxic culture that produced $60 billion in VR losses is now driving away the researchers who built Meta’s AI capabilities.

The departure numbers are staggering. Of the 14 researchers who authored Meta’s original Llama paper—the foundation of the company’s AI strategy—only three remain at the company19. That represents a nearly 80% exodus of the core team2 responsible for Meta’s flagship AI product.

Where did they go? Many landed at Mistral AI, the Paris-based startup20 that’s now directly competing with Meta’s AI initiatives. Mistral now employs five of the original Llama paper authors19, giving them intimate knowledge of Meta’s approach plus the freedom to improve on it. The irony is rich: Meta’s own researchers are now building the technology that could make Llama obsolete.

The brain drain includes some major names. Joëlle Pineau, who led Meta’s Fundamental AI Research (FAIR) group for eight years21, announced her resignation in April 2025. She managed roughly 1,000 people across 10 locations and was the face of Meta’s open-source AI approach.

Other key departures spread across the industry:

  • Naman Goyal joined Thinking Machines Lab22
  • Aurélien Rodriguez became Director of Foundation Model Training at Cohere23
  • Eric Hambro moved to Anthropic24
  • Armand Joulin became a Distinguished Scientist at Google DeepMind25
  • Gautier Izacard transitioned to Microsoft AI26

These weren’t short-term contractors19—they were deeply embedded researchers who averaged more than five years with the company. When your core AI team flees en masse to direct competitors, that’s not a staffing adjustment—that’s a vote of no confidence in leadership.

The Strategic Consequences

This talent drain is already showing up in Meta’s AI roadmap. The company has delayed its ambitious Llama 4 “Behemoth” model—originally planned to feature 2 trillion parameters—until fall 2025 or later due to internal concerns about performance and direction.

Meanwhile, competitors are racing ahead with dedicated reasoning models that can handle complex problem-solving tasks. OpenAI has GPT-4o, Google has Gemini 2.5 Pro, and Anthropic has Claude 4 Sonnet. Despite investing billions in AI research, Meta still lacks a comparable reasoning model27.

Even more damaging, Meta’s current AI chief has reportedly acknowledged that their systems lack “intelligent behavior”27. That’s not exactly the kind of confidence-inspiring leadership you want when your top talent is already heading for the exits.

What This Means for Meta’s Future

The situation has become so dire that Meta’s own executives are publicly questioning whether the entire metaverse effort was a mistake. Meta CTO Andrew Bosworth sent an internal memo to Reality Labs employees28 stating bluntly that “this year likely determines whether this entire effort will go down as the work of visionaries or a legendary misadventure.”

Think about that for a moment. The company’s own technology chief is openly acknowledging that they might have wasted $60+ billion on what could be remembered as a “legendary misadventure.” Meanwhile, recent layoffs have specifically targeted Reality Labs employees29, and management has been restructured so that key Reality Labs teams now report to executives outside the division.

But the AI crisis represents an even more fundamental threat. This isn’t just about wasted money—it’s about losing competitive capability in the technology that will define the next decade. Zuckerberg’s track record shows he’s willing to bet enormous sums on unproven concepts while systematically creating the conditions that drive away the expertise needed to execute them.

The insider accounts from “Careless People” reveal a leader who has grown increasingly isolated, craving admiration and discouraging dissent16. That’s exactly the kind of leadership dynamic that produces $60 billion write-offs and talent exodus. At what point does fiduciary duty require board intervention? When a CEO consistently destroys shareholder value through predictable cultural failures, governance questions become unavoidable.

The core social media business still generates massive profits, but instead of reinforcing that advantage, Meta keeps chasing the next big thing while hemorrhaging the people who could actually build it. Without the researchers who understand how to create competitive AI systems, how does Meta expect to compete with Google, Microsoft, and OpenAI in the AI arms race?

The Bottom Line

Meta’s story is becoming a cautionary tale about what happens when visionary leadership becomes detached from practical execution and market reality. Zuckerberg’s ability to spot trends early made Facebook dominant, but his recent bets suggest he’s lost touch with what customers actually want and what his own organization can deliver.

The $60+ billion Metaverse experiment produced little beyond impressive quarterly losses, internal dysfunction, and fewer daily users than a moderately successful Twitch streamer9. But that’s old news. The real crisis is happening right now with AI.

When 11 of your 14 core AI researchers flee to competitors2, that’s not a staffing issue—that’s a fundamental breakdown in leadership. These weren’t short-term contractors looking for better pay. These were deeply embedded researchers who averaged more than five years with the company19, the people who built Meta’s entire AI strategy from the ground up.

Now they’re building competitive AI systems at companies like Mistral AI, Anthropic, Google DeepMind, and Microsoft. Meta’s own AI chief has acknowledged that their current systems lack “intelligent behavior”27, while competitors race ahead with reasoning models that actually work.

This isn’t just about losing talent—it’s about losing the AI race at the exact moment when AI will determine which tech giants survive the next decade. While Google advances with Gemini, Microsoft integrates OpenAI capabilities, and Anthropic builds Claude, Meta is stuck trying to rebuild its AI expertise from scratch with a leadership culture that systematically drives away the very people it needs.

The pattern is clear: Zuckerberg makes massive bets, creates toxic execution environments, and then watches his best people leave to build better products elsewhere. Maybe it’s time for Meta’s board to ask the hard question: when does protecting shareholder value require protecting the company from its own CEO?


References


  1. Reality Labs bleed grows but Zuckerberg vows ‘pivotal year’ for metaverse. CoinTelegraph, January 30, 2025. ↩︎ ↩︎

  2. Meta has lost 11 of the 14 members of the original Llama development team to competitors. Gigazine, May 27, 2025. ↩︎ ↩︎ ↩︎

  3. Facebook is changing its name to Meta, Zuckerberg announces. NPR, October 28, 2021. ↩︎

  4. Facebook changes its company name to Meta. CNN, October 29, 2021. ↩︎

  5. In the middle of a crisis, Facebook Inc. renames itself Meta. AP News, August 16, 2023. ↩︎

  6. Meta Reality Labs reports $10 billion loss. CNBC, February 3, 2022. ↩︎ ↩︎

  7. Chart: Meta’s Money Pit: Metaverse Bet Bleeds Billions. Statista. ↩︎

  8. Meta lost $13.7 billion on Reality Labs in 2022 after metaverse pivot. CNBC, February 1, 2023. ↩︎

  9. YouTuber finds only 900 daily users in Horizon Worlds. Protos. ↩︎ ↩︎ ↩︎ ↩︎

  10. Horizon Worlds. Wikipedia. ↩︎ ↩︎

  11. What Happened to the Metaverse? How Zuck’s VR Dream Died. EM360 Tech. ↩︎ ↩︎ ↩︎ ↩︎

  12. Failure of the Metaverse. The Nation. ↩︎

  13. Meta’s reality check: Inside the $45 billion cash burn at Reality Labs. Yahoo Finance, July 28, 2024. ↩︎

  14. Meta’s Reality Labs executives don’t understand VR, ex-employees say. Cybernews, July 31, 2024. ↩︎

  15. Book Review: ‘Careless People,’ by Sarah Wynn-Williams. The New York Times, March 10, 2025. ↩︎

  16. What Careless People Reveals About Power, Leadership, and Our Broken Systems. LinkedIn. ↩︎ ↩︎ ↩︎

  17. Careless People. Wikipedia. ↩︎

  18. 4 Leadership Lessons from the Book Mark Zuckerberg Doesn’t Want You to Read. Inc. ↩︎

  19. Meta’s Llama AI team has been bleeding talent. See where all the top researchers have gone. Business Insider. ↩︎ ↩︎ ↩︎ ↩︎

  20. Mistral AI Business Breakdown & Founding Story. Contrary Research. ↩︎

  21. Meta’s A.I. Research Head Joelle Pineau Steps Down. Observer, April 2025. ↩︎

  22. Meta Loses Majority of Original Llama AI Team to Competitors. WinBuzzer, May 26, 2025. ↩︎

  23. Meta’s Llama AI team has been bleeding talent. dnyuz, May 26, 2025. ↩︎

  24. Eric Hambro. Google Scholar. ↩︎

  25. Armand Joulin. Google Scholar. ↩︎

  26. Gautier Izacard. Google Scholar. ↩︎

  27. Meta’s AI boss says current AI lacks ‘intelligent behavior’. CoinTelegraph. ↩︎ ↩︎ ↩︎

  28. Meta CTO: 2025 to Decide If Metaverse Was ‘Legendary Misadventure’. PYMNTS, 2025. ↩︎

  29. Meta Earnings: Reality Labs Faces Scrutiny As Losses and Layoffs Mount. Business Insider, April 2025. ↩︎